top of page
Breadet Hell.jpg

Breadet Hell (Mobile)

This was a duo Project with a College friend that was meant to teach us the advantages of working on other platforms such as Mobile and the difficulties that can come with that. I was the Programmer and the general Design for our systems in engine. My partner was the artist and Designed our enemies.

I personally think that this is one of my best games to date. I taught me both how to develop for mobile, what kind of market is on that platform and the new challenges that come with the new form of input and how I need to adapt the game accordingly.

Documentation

Github

C#

Unity

Background.png

Project Overview

Features

Background.png

Project Details

Enemies

attacking

All Enemies have an attack that they can perform.

They perform their attack when first reaching the screen, after a random delay.

All different types of enemies have a different SINGLE attack.

All standard enemies will be instantly consumed with the mechanic.

Looks

All enemies are bread themed, all having a bread themed name.

This is why the colour scheme is limited, sticking to bread.

All enemies have these animation states: Moving, Attacking, Death.

Enemies do not idle and constantly move.

Movement

Movement for all enemies is extremely simple, having a singular direction that they walk.

The ONLY exception is the Snekzlette who charges the player position. 

Snekzel

Snekzel is the only boss in the game.

As the boss, he has multiple attacks and multiple phases during his fight.

He gains an additional phase at higher difficulties.

He remains the ONLY enemy that can take multiple Consumption hits.

bottom of page