

Climate Controller
Climate Controller was a solo game I developed as part of a module where we focused on our design process and discover what more niche areas of design that we would like to continue to pursue in the Final Year of University.
I chose to focus on Systems Design, specifically focusing around how I could translate the information present within the game to the player without overwhelming them and reducing the need to read external sources to understand game mechanics.
I chose to make an RTS game around controlling the amount of energy present within a given region, keeping the populous happy with enough energy and reducing any side effects that would arise from certain Power Production types. This then needs to be kept up throughout all regions until the technological progress of the planet is able to use 100% of energy resources available on the planet.
Github
Blender
C#
Unity
Photoshop
Documentation

Project Overview





