top of page
Greg On The Beach.jpg

Greg on the Beach

A group of friends and I joined up to participate in the Global Game Jam 2024 that was hosted by our University. Since it was our University holding the event, we were given the week off to focus on the event.

I was the Lead and only Producer and Designer on the team. The team was then equally split between Artists and Programmers, so we decided to lean more into an artsy game, allowing our Programmers to focus on new concepts they never tried before. It also was the first time many had used Unity before.

I was responsible for the level Designs and scope management for the game, allowing the player to pick routes of where they could walk, the faster they were, the more dangerous they were to the player.

Github

C#

Unity

Background.png

Project Overview

Features

Background.png

Project Details

Levels

PATHS

Both levels have 3 paths designed into them.

Each path trades off speed for safety, containing less threats to the pizza.

With the setting of a sea side town, most boundaries are natural.

Objects intentionally block the way for the player, obscuring the paths and making threats more sudden.

20240122_130424.jpg

THREATS

Threats are anything that reduce the health of the pizza.

Threats range from Seagulls after the food - natural barriers such as the ocean waves.

Threats take different amounts of pizza away, with the seagull being the deadliest of all threats.

Sand.PNG
Greg On The Beach (1).PNG
bottom of page