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Planet Generator
I focused on trying to create a system that would allow me to indulge into more depth on a topic that I frequently visit, that being terrain generation using Noise. This was also tied to a module for my course where we had to implement aspects of the engine ourselves such as transforms and Quaternions.
I researched what shape would be best to used and what methods that I would implement for the system, creating a grid a squares that were wrapped into the shape of a sphere. These could then have occlusion and LoDs applied to them to create an efficient terrain generation system.
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C#
Unity

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