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Tile Editor
This as a solo project meant as a continuation into our understanding of Engines and how their backend works. For my artefact, I chose to go with making a tool within the system, specifically making it as an add-on to the engine itself. This meant using Unity's Editor Scripts to create custom menus and tabs for the tile generation and tile editing.
The tool is able to create a grid of Hexes or Squares and apply a biome to each tile, changing the look of each one. The tiles are then editable and searchable using the tool, allowing for mass editing or fine tuning.
Unity
Photoshop
Blender
C#

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