

TOO MANY SNAKES
This was a Game Jam project with some of my old work colleagues with the theme of "TOO MANY SNAKES". We took this very literally and ran with a dungeon crawler idea involving snake enemies with plans of overrunning the player with many different types of snake AI. This was due to what our team wanted to work on, having a AI programmer and a programmer that wanted to make a procedurally generated Mystery Dungeon for the game. This left me with the Gameplay, systems and the Combat to design and program.
I went for many different types of weapons, from fists to a bow attack. I wanted to give a variety of weapons that would work depending on the player's style and how they decide they want to deal with the horde of snakes. This also meant that information was important in showing how these weapons worked and what their ranges were, leading to a focus on UI and animations.
Github
C#
Unity

Project Overview






