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Level Design
The player was the main focus of the gameplay, this meant that the movement controls and the level would be the main way the player would interact with the game. This meant that I needed to properly think about the design of the map and giving players multiple options when it came to paths.

I decided to give the player 3 paths that they could take in the map. The closer they were to the ocean, the slower they were but they were also safer from things that could steal or otherwise disrupt the player such as seagulls.
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