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Greg On The Beach

DESCRIPTION

A group of friends and I joined up to participate in the Global Game Jam 2024 that was hosted by our University. Since it was our University holding the event, we were given the week off to focus on the event.

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I was the Lead and only Producer and Designer on the team. The team was then equally split between Artists and Programmers, so we decided to lean more into an artsy game, allowing our Programmers to focus on new concepts they never tried before. It also was the first time many had used Unity before.

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I was responsible for the level Designs and scope management for the game, allowing the player to pick routes of where they could walk, the faster they were, the more dangerous they were to the player.

GENRE

Walking Sim,

Rage Game

PLATFORM

PC

Status

Complete

Level Design

The player was the main focus of the gameplay, this meant that the movement controls and the level would be the main way the player would interact with the game. This meant that I needed to properly think about the design of the map and giving players multiple options when it came to paths.

I decided to give the player 3 paths that they could take in the map. The closer they were to the ocean, the slower they were but they were also safer from things that could steal or otherwise disrupt the player such as seagulls.

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