GAME DESIGNER
Joshua Angel
I am a UK based Designer, specialising in the design of game systems and general information tracking

About Me
I am a 2nd year student of University at Portsmouth, currently looking for a placement. I have been striving to learn even more about how I can better my understand of game design and their implementation into a verity of game genres and mediums while learning how to work alongside others within larger teams. To help our teamwork, we participated in four Degree wide Game Jams, learning about the intricacies of our job's role within game development and importance of the other roles. I have also been focusing on expanding my knowledge of game development, working in different mediums such as board games (which can be found Here) and expanding my knowledge of design theory.
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I also previously studied and graduated a game development in College, passing with a DDM grade (ABB A level Equivalent). In my final year I worked on two final major projects, one of those being Throughout Time.
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Outside of my studies, I help to lead a team that represents the University at a national level in a game called Overwatch 2. I now manage many teams under that game for the organisation. I am also in the process of learning Archery while continuing to work on my personal Projects, one of which I post updates about on its itch page Here.
Highlight Work

River Rafters | Board Game | 2024/25
River Rafters was the first board game I ever design and play tested.
I was responsible for the board creation and iterative testing of.
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You must float down a river and be the first one to make it to the end but watch out other players have ways of interfere or even popping your floatie!

Breadet Hell | PC & Mobile | 2022
Breadet Hell is a game that was made for a College Project. I both designed and programmed the game.
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You fight bread themed enemies sent by Breadrick The Great. You must consume the army to push it back!
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I later ported it to PC to have a playable demo available.
Blogs



