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Prim8z

DESCRIPTION

Prim8z is a game that a group of 3 of us worked on for the Global Game Jam 2025 that was hosted by our University. During the 5 days, we focused on a game centred around the theme of bubbles while implementing the modifier Y2K, specifically leaning on a parody of the band "Gorillaz".

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I was responsible for the level design, Player Controls & implementing the animations for the game. I created the Level and programmed all the obstacles within the level. I was also responsible for the programming of the Player Controls.

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The bubble was our unique mechanic. It was used to allow the player to cross bigger gaps and gain boosts from fans allowing for a more complex map design.

GENRE

Shoot 'em up, Bullet Hell

PLATFORM

PC

Status

Complete

Level & Movement Design

My main focus during this Game Jam was designing & programming our movement system including:

  1. Walking

  2. Jump

  3. Sprint

  4. Bubble Jump

 

We also made the choice to make the landing ​stagger the player, making some obstacles more difficult and making the time pressure feel more intense.

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We chose to go with a bubble jump to both link with the theme better and to allow some more complex movement for the game, allowing us to add a more powerful jump with a slower fall but at the cost of some movement freedom until the player landed.

To help utilise the bubble mechanic more, I then made the levels to include movement that specifically requires/punishes certain mechanics. This was to make it more skilled based but also not too punishing to the player as it allowed us to emphasise our split path approach, creating multiple branches the player could take to get to some of the levers.

To aid with this split path approach, I create obstacles that punished and enabled the player to access these different pathways such as a crumbling platform that would make the player drop.

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I also made the other obstacle, a fan, interact with the bubble Jump, launching the player higher when in the state.

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