Prim8z Post-Mortem
- Joshua Angel
- Jan 31
- 2 min read
Updated: Mar 26
Prim8z feels good for the amount of time that my group had to work on it, being only 5 days of work. I enjoyed leaning into a different style and opening up the year with a simpler game compared to last year's project.
Level
I was particularly happy with the Level Design that I made for this project. It was a better attempt than my previous one (The Descent) but still had more room for improvement. This split path design helped make the level feel bigger and gave the player more agency but I don't think I went far enough with the idea as the top path is required for 2/5 levers. I felt the level could've done with some iterations to polish it further but with the time available, I'm happy.

Movement
I also designed and then programmed the Movement Controls the player interacted with. I really did enjoy the idea of the Bubble, allowing for extra movement when in the game and making the level more complex but Programming it was more difficult than I thought it would be. This was mainly due to me used a purely Physics based Rigidbody controller rather than Unity's CharacterController but it still took up a decent chunk of my time, requiring a rework of the bubble's mechanic. This also caused other issues such as the landing being inconsistent and the player not working properly with moving platforms.
Overall the system works and fits the game well but it does represent a good amount of the game clumsiness and could've used some more improvement.

Animation
I was also responsible for setting up the animation our 3D Modeller applied to their assets. I felt that I did a reasonable Job with the assets, making a system that allows the player to see what is going on with the character, specifically if they're in bubble or not. The main issue is that its not amazingly consistent with some combinations still breaking the Animation Logic. I feel that this was due to my lack of understanding with Unity's Animation system since I've worked with it a couple times beforehand.
Conclusion
This project went really well, I felt that I contributed enough especially with my Programming and Design Skills and I spent my time well for the limited amount we had for this Game Jam. I'd call this one of my better games.
Until Next Time!
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